using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enemy_DeathBringerTriggers : Enemy_AnimationTriggers
{
    private Enemy_DeathBringer enemyDeathBringer =>GetComponentInParent<Enemy_DeathBringer>();

    private void Relocate() => enemyDeathBringer.FindPosition();

    private void MakeInvisible() =>enemyDeathBringer.FX.MakeTransparent(true);
    private void MakeVisible() =>enemyDeathBringer.FX.MakeTransparent(false);
}
